Many nonprofit organizations
engage in some type of gaming
activity on a regular basis, whether it’s
through annual fundraising events or
social events for their members. The main
purpose behind these types of activities is
to raise funds that are then used to further
the organization’s exempt purpose (see
Insights volume 1, issue 3 “Understanding a
Charitable Organization’s Exempt Purpose”
for discussion of “exempt purpose”). It’s
important to note that gaming activities in
and of themselves do not further the exempt
purpose of most organizations, and therefore
could be treated as taxable unrelated
business income.
Gaming Activities
Examples of gaming activities include, but
are not limited to, raffles, bingo, casino, and
card games, scratch-offs, slot machines,
and other games of chance. Although the
IRS does not define all gaming activities, it
does generally distinguish between games of
chance and games of skill:
Raffles are games of chance where the
participant is required to give something
of value in order to participate: cash or a
required purchase of goods or services. Raffles are also referred to as lotteries.
Contests are games of skill, where chance
doesn’t determine a winner. Generally,
contests aren’t considered gaming activities,
even if those who participate are required to
pay to play.
Sweepstakes are games of chance where a
participant isn’t required to give anything of
value in order to participate (i.e., no purchase
necessary) and are generally not considered
gaming activities.
In all cases, wagers and similar payments aren’t
considered to be charitable contributions,
regardless of whether the participant wins
or not. The entire purchase price of the raffle
ticket or wager placed is deemed to be
payment for goods and services.
Not all states define gaming the same. Before
engaging in any activity you believe could be
considered gaming, be sure to check how
the state where you’re holding the activity
defines gaming and whether special licenses
or permits are required to conduct gaming
activities. As well, avoid online gaming
activities if at all possible, as they can easily
be considered interstate gambling activity,
which is a violation of both federal and state
gaming laws.
501(c)(3) Organizations and Gaming
To qualify as a 501(c)(3) organization, the
nonprofit has to operate exclusively for
religious, charitable, scientific, literary, or
educational purposes. Gaming activities are
commonly thought of as charitable if run by
a nonprofit organization. The proceeds from
those activities may be used to cover expenses
related to its charitable programs, but gaming
activities themselves do not further any
charitable purpose, and therefore must be an
insubstantial part of a 501(c)(3) organization’s
operations. There are no specific quantitative
factors explicitly stated by the IRS to determine
whether an activity is substantial or not, but
all aspects of the activity will be taken into
consideration when evaluating it: amounts
raised, expenses paid, time spent, resources
devoted.
Section 501(c)(3) public charities must also
be cognizant of their public support test and
how their gaming and unrelated business
activities might negatively impact their public
support percentage. Funds raised from
unrelated business income like gaming are
not considered part of the “public” portion of
the support test. If a public charity receives
too much of their financial support from these
non-public sources, they risk failing their
public support test and could be classified
as a private foundation. Private foundations
also cannot have substantial financial support
from activities classified as unrelated trade or
business.
Gaming activities could also be subject to
unrelated business income tax, and the
organization would need to report the unrelated
business income from gaming activities on
Form 990-T. Sections 501(c)(3) organizations
also must not be organized or operated for
the benefit of private interests or inure profits
for the benefit of any private shareholder or
individual. Any profits received from gaming
activities must support the organization.
Other Organizations and Gaming
Social clubs and fraternal organizations
classified as 501(c)(7), 501(c)(8), or 501(c)(10),
as well as 501(c)(19) veterans’ organizations are
exempt as providers of social and recreational
activities for members and their guests. Those
organizations are permitted to engage in gaming
activities that involve only their members
without risking their tax-exempt status. If such
an organization opens its activities to the public,
then its tax-exempt status would be at risk, and
the income generated from those public gaming
activities could also be subject to the unrelated
business income tax.
Social welfare organizations classified as 501(c)
(4), and 501(c)(5) and 501(c)(6) labor and
agriculture organizations and business leagues
are treated similarly to 501(c)(3) organizations
in that gaming activity cannot be a substantial
portion of the organization’s activities, or it will
jeopardize its tax-exempt status.
Unrelated Business Income Tax
As a general rule, gaming is considered
unrelated to an organization’s exempt purpose
and, therefore, should be subject to unrelated
business income tax. There are exceptions and
exclusions for certain types of gaming activities
conducted by certain types of tax-exempt
organizations, as outlined above.
Three conditions must be met before an activity
is classified as an unrelated trade or business
activity:
1. The activity must be considered a trade or
business.
2. The activity must be regularly carried on.
3. The activity must not be substantially related to the organization’s exempt purpose.
Read the full Winter issue of Insights, the HBK Nonprofit Solutions quarterly newsletter.
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