Game Publishers Can Avoid the Tax Burden Associated with Reward-Based Crowdfunding

Date August 4, 2022
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Many board game companies, in particular small and medium-size publishers, use Kickstarter or other crowdfunding agencies to raise money to produce new games. They will publish an idea, pitch, or prototype of a game to show to potential customers, and offer a copy of the game to anyone who backs the project at a certain level. Often, the companies pledge extras, such as limited edition pieces, alternative art, or a collector’s edition, to people who back the project beyond certain thresholds.

But as backers are charged when a goal is met, the resulting income can create a tax burden that substantially, negatively impacts the publisher’s profit from sales of its new game. It’s a timing issue, one that publishers need to address before launching a crowdfunding appeal.

Reward-based crowdfunding

Publishers use what is categorized as reward-based crowdfunding, where, essentially, a reward is promised to someone who contributes funds to the development of the game. While the IRS is vague on its rules surrounding crowdfunding, it does consider receipts from reward-based crowdfunding taxable income, and generally, taxable in the tax year in which the money is received. If the income is received in one tax year but the expenses are not incurred to produce and sell the game until a subsequent tax year, that’s a timing issue: the taxpayer has all the income but no offsetting expenses. As well, reward-based crowdfunding can also be subject to state sales and use taxes on the same accelerated basis as many states will consider promising the product in exchange for the money as a taxable sale.

Upfront planning

HBK CPAs & Consultants works with game publishers to plan and execute their crowdfunding campaigns to address the timing issue and avoid an undue tax burden. We can run projections to make sure the company has enough capital to cover its tax obligations and get their game created, leveraging the timing issues to their advantage when they can, or looking for alternative temporary funding sources while they wait for the right time to receive the crowdfunding. Additionally, here is an article referencing sales tax for board game developers.

Upfront planning can include developing a beneficial timeline for getting the game to market: how long it will take to develop the game and when will the company incur the associated costs. Beyond tax issues, knowing development costs upfront, where the money will be spent and how from start to finish, will help determine the crowdfunding goal.

Cash or accrual

Most small businesses, including startups, find the cash accounting method more attractive as they ramp up. Their expenses are upfront, before they sell product, which means they’ll pay the least amount of taxes and as late as possible. But companies that use crowdfunding get their income upfront, and may need to pay taxes before they have expenses to offset the income.

For those companies, accrual accounting may be preferable, as the funds received are typically not considered income until a sale is made. Advance payments are still income if the company controls the cash, however under an IRS rule, the company can defer “recognition of income,” and therefore the tax burden, on advance payments for a year, if the funding meets certain criteria.

Crowdfunding has become one of the most popular ways for game developers to finance their creative development. But it can also create a timing issue that can result in a substantial tax burden and severely impact the profitability of the game and the company behind it. Publishers can use upfront planning and appropriate accounting measures to secure the financing they need to produce, sell, and profit from their creativity.

For more information on this topic, contact your HBK tax advisor.

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Board Game Developers Face New Challenges in State Sales and Use Taxes

Date June 27, 2022
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As activity in the board game industry continues its fast pace, developers seeing their sales figures grow face new and different kinds of challenges. One of those is keeping up with sales and use taxes in the various states where they do business. Relatively new laws about reporting and paying sales taxes, even when a developer has no physical presence in a state and even for online sales, must be adhered to and accounted for to avoid a severe negative impact on profitability.

Virtually all states now have so-called “nexus” laws that require sellers of products across state lines to collect, report, and pay taxes on their sales. The regulations can be particularly cumbersome and annoying to board game developers whose profitability is based on volume sales of relatively low-priced products. Most states apply nexus thresholds based on annual sales in dollars, or, what is more likely to burden board game developers, a number of transactions.

Background

In 2018, in South Dakota vs. Wayfair (“Wayfair”), the U.S. Supreme Court denied a challenge to South Dakota’s law requiring remote sellers who sell into the state to collect sales tax if they exceed the state’s economic nexus threshold. The decision materialized into new laws—every U.S. state that imposes a sales tax has passed “economic nexus” legislation—that require out-of-state businesses selling to customers in their states to collect and remit sales taxes on those sales once they have reached the certain sales or transaction thresholds.

Before Wayfair, businesses were required to collect and remit sales taxes only if they had a physical presence in a particular state. Physical presence could refer to an office or other property, or to an employee entering the state to sell or provide services. But in the wake of Wayfair, a physical presence is no longer required for a state to compel sales tax collection. Economic nexus is sufficient and triggered when a business from outside the state sells a product or taxable service into the state.

Economic nexus laws on remote sellers generally require out-of-state sellers to register, then collect and remit sales taxes when the sellers meet sales or transaction thresholds, which are set independently by each state. Many states have chosen $100,000 in sales or 200 transactions as the levels of activity that trigger economic nexus, but each state has its own thresholds, rules, and guidelines.

Cumbersome and expensive

In addition to being cumbersome, complying with state nexus laws can be expensive, especially if the business sells into several states, as each state will have different nexus requirements. The sales tax nexus thresholds apply to annual activity, but sales tax filings are typically required on a monthly or quarterly basis, which can require the seller to add employees, make modifications to its accounting or resource planning systems, or engage an outside consultant or resource to keep up with all their sales tax compliance requirements.

Despite complexity and cost, businesses small as well as large clearly are obligated to determine what additional states they will have to file in. They will have to register with the revenue departments in those states, collect sales tax from their customers, then file returns and remit the taxes. As well, some states have begun to apply the economic nexus standards to corporate income taxes, which could require sellers into their states to file and pay income taxes.

Trade shows

Rules for trade show and convention sales also vary from state to state. Many developers attend Gen Con, Origins, PAX Unplugged and others to demo and sell their games. But sales are typically taxable if the seller is at the show selling for even a couple days. Trade show exhibitors generally need to collect sales tax as well as register in the state with a vendor license if they anticipate making sales at the trade show.

An overview of nexus laws relative to trade show sales in states with major board game conventions:

Indiana

Displaying merchandise at a trade show in Indiana is sufficient to create nexus in the state. Transient retailers are also required to register and collect tax.

Ohio

The state has a safe harbor for sales tax nexus related to trade shows if only attending the trade show as a consumer or participation by out-of-state sellers subject to certain limitations. The state offers a transient vendor’s license when sales are made from a trade show.

Pennsylvania

The state does not have any formal guidance on trade shows and sales tax. However, the policy of the Department of Revenue appears to be that exhibiting and selling at trade shows creates a sales tax collection and filing obligation.

Texas

If the purpose of attending a trade show in Texas is to introduce and sell a product to Texas customers, then the retailer could be required to collect and remit tax. If orders are taken in Texas, then an obligation likely exists based on current case law. Additionally, Texas regulations clearly state that anyone selling in the state must collect tax and have a sales tax permit.

California

Attendance at a trade show in California does not create nexus if limited to 15 days in a 12-month period and less than $100,000 in net income from trade show activities. If sales are made or orders taken, and later delivered to California, tax is due on the transactions. A temporary permit may be obtained for businesses that qualify under the trade show exception.

Solutions

Board game manufacturers might find it difficult to generate sales tax data from their online systems. While developers can typically produce reports of sales by customer with shipping addresses, they might need to add software to their current selling platform or purchase an entirely new software solution to produce the detail needed to comply with the unique laws of the multiple states where they sell their games.

The HBK SALT Advisory Group can help. We have been assisting clients with their economic nexus considerations since South Dakota vs. Wayfair.

Among our services:

  • We provide sales/use tax nexus studies based on your sales volume and transaction counts. The study includes the nexus trigger in each state. The nexus study can also include income tax and gross receipts tax obligations based on physical presence and/or factor presence.
  • We help businesses identify the states where they have an obligation or tax liability and propose practical solutions. If the company has not been contacted by the state, we can anonymously and proactively approach the state under a voluntary disclosure agreement (VDA). A VDA allows a taxpayer to achieve compliance with the benefit of a limited look-back and abatement of penalties.
  • We provide tax advisory services to clients to address all areas of sales/use tax. When businesses create sales tax nexus, they often have questions on preparing returns, determining product taxability, or collecting exemption certificates. Product taxability is an issue for board game developers that provide their games electronically, either by download or SaaS. State treatment of SaaS and electronically downloaded software varies, and many states do not tax SaaS, and to a lesser extent electronically downloaded software.
  • We have the expertise and experience dealing with revenue departments throughout the nation that allow us to save our clients money through increased compliance and identification of savings opportunities.

For more information or to schedule a meeting to discuss your sales and use tax obligations, contact HBK SALT at hbksalt@hbkcpa.com

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